This one actually has lighting information. It looks very similar to what you were just looking at. You've got a cube, you've got what looks like a ball on a piece of string, that's a lamp, and then you've got a camera, this little would you call that like a triangle arrow looking thing, it's a camera, okay? And then if you were to render this by going to render render image or hitting the hotkey f12, it would take a snapshot from that camera view. So by default, you can see you get three objects. This big window that you can see right here opened up, this is called the 3D viewport and it's where you'll spend probably 90% of your time because everything you need to visualize whether it's an animation or an archviz or anything like that. So if you finish this full series, you will end up with a donut that looks very similar to this. This is the third time I'm making a donut tutorial series, every time Blender releases a new version, I make this series. And then since I think doing is the best way to learn, along the way we'll also be building our very own Donut, of course, the donut what I'm known for. I think there's really about 20% of Blender's features that you'll use in 80 or 90% of projects, and that's what I want to teach you in this tutorial series. It's if you're familiar with the 80-20 rule. I, for example, have been using Blender for 18 years and I still have not touched some parts of Blender like scripting, never touched it, because I don't need to for what it is that I'm trying to do. You can't even move things without a tutorial, but the good news is you don't need to learn everything that you can see, right? If you've just opened Blender for the first time and then you've tried to do things - maybe trying to see how far you can go without getting help - you might have discovered you need help immediately.
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